Monday, March 2, 2009

The Sandman; Preludes & Nocturnes - Same Kieth, Minke Dringenberg, Malcolm Jones III

In my graphic novel, The Sandman, an epic story is unfolded on the capture of the sandman, from an attempt went wrong to capture "death" himself.  As the story unfolds, the sandman is forced to go on a journey to retrieve his possessions and all in all his power. Through random characters met in the story, the sandman himself shows human-like characteristics while showing the wickedness of the world around him; the greed, power hungry, drug induced, and humiliating characters and scenarios. 
The Sandman, following the rule of thirds, shows fast actions slides of movement, memory, and a curious plot. Even though some pages show a different layout there is usually one main focus to the page, or one main description [movement or conversation], to focus in on.  I believe the pattern is formed to show the fast paced motive behind the story, and the parts where there is  less of a story occurring, it makes your eyes slow down and refocus on the story and what has been learned already. When reading the novel so far, i believe the way i read it is more fast paced, more quick and sudden  for the basic ideas to form in my head. The colors and characters create the plot and emotions, while the conversation between the characters, within the characters, or simple things about the characters create the story. I'm drawn into the different formation of the pages, vibrant color, and slightly crude and unusual story.
The drawing style behind The Sandman, is slightly dark and sketchy. There's realistic characteristics behind the illustrations but there's sketchiness on the edges and quick pictures of the characters and scenes. It shows the vast differences behind the characters. For example the sandman himself, his hair has a very stringy, he wears all black, and has hollow like eyes; it shows the mysterious tendency behind the character. Then you have the lady who gets to messed up on sleeping powder, bed sore infested, cracked out, realistic, and pathetic, you get the sense of misfortune, sympathy in concerns to her past, and over all idiocy. When the plot gets more intense, the characters and scenes get darker. When the plot gets happier, the colors turn to more bright colors, happy features, and characters but as soon as something bad happens, the characters become more sarcastic, drearier looking, and sometimes nude. 
From this graphic novel, i can manipulate the layout, by making the formation slightly more interesting and blocked out and spaced out to create an emotion. I can use colors to show the vast differences between the many emotions of the characters and scenes. I can also create the realistic conversational bubbles; of irony and sarcasm. And that... is what i got out of this novel.

No comments:

Post a Comment